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People should not pay a water bill for poisoned water" The conversation broadcast on CNN was one that both candidates were looking to use to make inroads in Michigan which votes on Tuesday The race here is tight and both candidates are bracing for a long night of ballot counting Clinton has the backing of the Establishment and many unions but Sanders populism in the economically unstable state could help him finally find a win in a minority-heavy state As the pair debated the pipes and poisons in Flint Sanders was declared the winner in Maines caucus It added to his victories in Saturdays contests in Kansas and Nebraska Yet it was unlikely to upend a race that at the moment favors Clinton Clinton even in loss still is in control She is amassing an advantage among delegates that Sanders will struggle to overcome As Sanders picked up white-heavy Kansas and Nebraskatwo states that are unlikely to tip to Democrats in NovemberClinton picked up Louisiana where African-Americans lent her a hand Heading into Tuesdays primary in Michigan Sanders faced the question of how much more he was willing to fight Even when telling Democrats in Michigan about his victories one night before the debate on Saturday he sounded like a candidate who was contemplating an exit "No matter who wins this Democratic nomination I have not the slightest doubt that on our worst days we will be infinitely better than the Republicans" Sanders said Sunday nights debate was clearly an effort to connect with Michigan residents and to demonstrate empathy for their troubles Clinton advisers were privately bracing for a potential loss here especially with Sanders dumping piles of cash into urban radio to boost his name with African-American audiences He was also casting her record on trade as a reason for voters difficulties Clinton pushed back noting that she voted against the one trade bill that was sent to the Senate during her eight years there All of Sanders other criticism was rooted in Bill Clintons term as President when Mrs Clinton was First Lady "If were going to argue about the 1990s I think its only fair to say that the end of the 1990s after two terms of my husbands Presidency the unemployment of 44%" Hillary Clinton said If they were going to litigate Bill Clintons legacy she at least wanted voters to look back fondly on that booming economy Clinton has remained ahead of Sanders in the national race for delegates and while he can win some states here and there the former Secretary of State is keeping her focus on the delegate chart which aides have put on a wall in her Brooklyn headquarters "Its a slog but were going to come out on top" one adviser said The Sunday night debate was a late addition to the schedule but unavoidable given the crisis given the water disaster in the city "This is a crisis We cannot drink the water" Flint Mayor Karen Weaver said "What happened in Flint could happen in any community" Former President Bill Clinton spent his Saturday in Detroit encouraging union members to work for his wifes bid Although the powerful UAW Teamsters and the AFL-CIO were not going to take sides others such as AFSCME the American Federation of Teachers and LIUNA were knocking on doors for her "Shes got the unionsor at least their leaders You cant overstate that impact" said one neutral Democratic operative in Michigan whose clients include Clinton and Sanders backers "Its hard if youre a shift worker to tell Bill Clinton no" Its why Team Clinton is spending every day ahead of Tuesdays balloting here She has proven successful in winning over more diverse states while Sanders has found success in largely-white states A win in Michigan could prove immensely helpful ahead of March 15 when other swing states Ohio and Florida cast ballots While Clinton has yet to clinch the Democrats nomination shes obviously looking ahead to the general electionand gleefully imagining a contest against GOP frontrunner Donald Trump "The stakes keep getting higher and the rhetoric you’re hearing from the other side keeps sinking lower” Clinton said Saturday night making an allusion to Trump Its clear shes ready to pivot to a head-to-head race with the man Establishment-minded Republicans see as being dragged to the muck by the New York billionaire Shes betting luck is on her side So far it has been Write to Philip Elliott at [email protected] Creative Fellow and game design luminary Shigeru Miyamoto is renowned for his work on foundational franchises like Donkey Kong Super Mario Bros and The Legend of Zelda But there are a few things you may not know about the 64-year-old gaming celeb like what he thinks of artificial intelligence or what he’s been doing in his spare time (It’s more surprising than you’d think) TIME spoke with Miyamoto mid-January just after the Nintendo Switch hands-on for press in New York City Here’s a lightly edited transcript of our conversation covering Nintendo Switch (the company’s $299 new platform that’s out March 3) and more TIME: A question that goes back to the beginning about Nintendo designer Gunpei Yokoi‘s idea of “lateral thinking with seasoned technology” What if anything about that philosophy factored into your approach to Switch Shigeru Miyamoto: As a company we take in all different kinds of new technologies as they become available The tendency for some companies is for their technical people to be more important or treasured Companies like that tend to want to move forward and be at the top end of everything But at Nintendo we really place importance on finding something unique something that only we can do So there’s nothing specific from Mr Yokoi that went directly into the Nintendo Switch But as a company Nintendo really puts the idea of fun up front and I feel like that perspective was something Mr Yokoi had established Mr Yokoi had this way of stepping back and calmly observing what’s going on too In my younger days we had a tendency to want to move forward so quickly and we several times had Mr Yokoi kind of hold us back and say “You need to look step back and observe everything” And so we learned from him the importance of really putting ideas into forms of play There’s a term in Japanese that indicates someone who wants to always say the opposite so if I say yes someone says no It’s not like we’re trying to be that but when everybody is saying the same thing we need to be a little bit more suspicious and have keen eyes to observe what’s going onwe’ve been kind of trained to be that way It’s not that Mr Yokoi was against new pieces of technology Sometimes when he would get a new technology he would just stare at it for an entire day For example he had this magnetic object that would float and he would just put it on his desk and stare at it and play around with it and really observe it In that sense I felt like a lot of people were able to trust him because he was really open and keen to observe things (Pre-order: Nintendo Switch Amazon) I know you weren’t as personally involved with Switch’s development but were there any tables flipped Nothing really in terms of 180 degrees but myself Mr Takeda and Mr Iwata were more providing feedback during development So a lot of the younger staff would give us presentations and we would give them feedback and make decisions if necessary The feedback that we did provide I think was put to good use and I don’t think there were any times where we had major clashes of ideas If anything we had to think about how to make Switch unique and there’s a certain cost associated with that So it was like “Oh my God it’s going to be a lot more expensive How are we going to deal with this” We struggled with that together as a team Is there anything in particular about Switch that reflects Satoru Iwata’s involvement [Iwata was Nintendo’s president from 2002 to 2015 and passed away in July 2015] I mentioned that Mr Iwata Mr Takeda and myself provided feedback and made decisions but ultimately Mr Iwata was the head of development so he put a lot of thought and time into Switch I think that the idea of Nintendo Switch being a device you can take out and anywhere and the idea of it being a system that really allows networking and communicating with people I think that’s something Mr Iwata put a lot of emphasis on Because Mr Iwata was tech-savvy a lot of our discussion involved trying to figure out how to make the technical things like network capabilities or servers or whatever fun For example think about when we added the ability to use a browser on the DS [Nintendo’s two-screen gaming handheldthe browser was added to North American systems in 2007] As time goes on all of these services become more and more advanced and so we need to think about “How do we incorporate mobile devices or new browser features that come up” That’s something Mr Iwata and I discussed a lot really trying to decide what to do and what not to do in our hardware You’re gambling on new haptic feedback features with Switch What prompted the turn toward higher fidelity vibration as a cornerstone feature First of all I can’t say for certain that HD Rumble is going to create something completely original but I can say that the sensation HD Rumble provides is completely new When we first created the Rumble Pak [released in 1997 for the Nintendo 64] at that time we were trying to just think about cost and performance What could we make that was cost-efficient to create a rumble sensation Within Nintendo there’s a group of people who just focus on researching rumble features and capabilities For many years they’ve been bringing different kinds of rumble and vibration features and putting them into games and testing them What’s incredible is that it’s not just this monotone vibration but you can feel the taps So when you put your pen on the screen it’s not just this dull vibration you can feel the tap that the tip of the pen makes on the screen Right now there’s this idea that 60 frames-per-second graphics is the standard [speed for modern video games] If you were for example to make something that ran at 20 frames-per-second someone would get mad at you For anything interactive the response time is very important So like with virtual reality the latency makes a big difference in the experience And with HD Rumble the latency is different so it provides a unique experience and with that unique experience I think new ideas can come about When we spoke in 2014 you said of virtual reality that you had “a little bit of uneasiness with whether or not that’s the best way for people to play” Has your view on this changed since then In terms of being together online in virtual reality I think a lot of the problems have been solved or are starting to be solved This is something that we’re looking into too But when I see people play virtual reality it makes me worry just as for example if a parent were to see their kid playing virtual reality it would probably make them worry Another issue and challenge that I think everybody faces is how to create an experience that’s both short enough while also fully fleshed out in virtual reality I’ve read you weren’t a fan of story-heavy games early in your career The Legend of Zelda: Breath of the Wild is clearly more story-driven than the franchise’s earliest installments What are your thoughts these days on story in games Let me start off by saying that Mr Aonuma [Eiji Aonuma the game’s producer] and his team instead of creating a game where you’re playing the story you yourself are embarking on an adventure and I think they’ve found a unique way to strike a balance between the story and the fact that you’re on an adventure It’s not that I don’t like story that I’m denying the importance of story I think after someone has played a game it’s important that a story lingers in their mind But what I do think is a challenge is to cut down on playtime to set up and explain a story that’s already been set I think what’s important especially for the Zelda series is for the person to be able to think it through for themselves and to really live the story I think that’s the challenge we’ve been working on through the many iterations of The Legend of Zelda And so in this game while you’re playing you start to kind of dig the narrative out and see the overarching story that lies in the background And so I think the story in Breath of the Wild still doesn’t break the balance that’s been established in previous Zelda games But we also wanted to make a game where after someone is done playing their own experience in that game is what the story is and I think we’ve been able to accomplish that with this title And really in this game everybody can take very very different routes and approaches How long it takes to beat the game has a huge range Mr Yamauchi [Nintendo’s longest serving president from 1949 to 2002] once said that Nintendo shouldn’t have a corporate philosophy to avoid creative staleness Is that still true today Mr Yamauchi had a kind of a personal philosophy which was that he didn’t hold a personal philosophy What’s really interesting is that even though this was how he lived he left several lasting nuggets of philosophy to the company One of them was like because we were profitable by providing fun experiences that we should only use money to create fun What this means is that what we as business owners look forward to is not increasing our company but expanding our work So because Mr Yamauchi had that philosophy and he said that consistently it made work a lot easier for us We didn’t have to think about all the other things All we had to think about was really providing fun There’s also the idea of having this original thought a unique thought which means not doing the same thing as other people This is something obvious in the world: If you’re trying to do the same thing as everyone else you get further and further from the top If you want to be in second place or third place you can do what other people are doing I mean you’ll have to put a lot of effort and work into it If you’re doing something on your own something unique when the spotlight hits you’re already at the top before you know it So that’s why I feel like in the world of fun there’s only number one And that’s why I think you’ve got to take risks to become number one If you want to be number one by doing the same thing as other people you’ve got to be kind of tough And because we’re not tough we can’t fight with other people [Miyamoto holds up his fists and laughs] I think this really coincides and equates to what the entertainment industry is like anything with the creative industry and it links to terms like blue ocean or red ocean This is something that Mr Iwata did to really link the philosophy of Nintendo to some of the business and corporate jargon while also being able to convey that to all of the employees at Nintendo A left field question about “super artificial intelligence” this idea of AI that’s far “smarter” than human brains Some of the biggest advances in artificial intelligence may come from games or at least be built on advances in game design And so given the concerns about how wrong that could also go down the road I’m wondering if you’ve been thinking about this as a designer What I can say is that I try not to use generalized terms like AI or even others like “voice recognition” because with all of those technologies there’s from zero to 10 some really elementary stuff to the very advanced stuff That’s just my philosophy When you look at this new Zelda the horses are smart the enemies are smart this is all AI Then when you look at the cutting edge like things where the machines could enslave human beings that’s also AI I think in the industry of creating fun when we’re trying to use AI in the upper regions of what we’re talking about the cost performance just doesn’t work out So we have to figure out what level of AI we need to use As the frontier of artificial intelligence advances I think the scope of what we can use in video games will increase as well but I’m not daring enough to use the cutting edge [Laughs] Even things like voice recognition you can’t just use pure calculation to get everything There’s a certain level of prediction and guesswork that you need to do Once we’re able to do that we can really pinpoint what kind of technology to use and so there’s a certain aspect or perspective that we need to put into these things For example in the medical field we obviously can’t take any chances But in the world of fun you can do a bit more guessing and take a few more chances or shortcuts here and there and really come up with ways to fill in some of those gaps so that it becomes a fun and intuitive and easy-to-use experience In that sense we have a lot of opportunities to practice right now But AI is definitely something that I’m interested in For things like robots or AI, Ogunjemilusi said the suspects were needed to explain their 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